Month: September 2018
Surviving the App Store
This free ebook from Amir Rajan looks great. The first few chapters go through some tips and techniques for running an App Store game business, but then the book switches into transcripts of interviews with popular iOS game developers and others in the industry. There’s discussions with Ryan Cash of Alto’s Adventure, Sam Barlow from Her Story and Shaun Musgrave from Touch Arcade amongst many others!
Value-Oriented Programming
Matt Diephouse with a good article that starts out looking back at the Protocol-Oriented Programming in Swift session from WWDC 2015 (Was that really 2015? It feels much more recent than that!) and then takes us through a different way to write some of the same code from that session.
Xcode 10 Storyboard Changes
This year’s changes to Interface Builder (am I still allowed to call it that? 👴) really threw me at first. I didn’t like them straight away, especially the change in position/access to the object library. However, a few weeks of getting used to it and the discovery of ⌘⇧L and I was convinced. In this article, Steven Lipton takes us through some of the changes.
