π 10 Year Challenge: How Popular iOS Apps Have Changed
TODO
Nowadays, almost everyone has access to either wireless network or the mobile network. Does it mean that we shouldn’t be concerned with the availability of network when making mobile apps?
β Read on www.netguru.com/blog/how-to-design-offline-first-approach-in-mobile-app
Great overview of building an app that works offline first as a means to a great user experience.
The offline-first approach is not the universal solution to every problem you will experience with unreliable network connectivity β it heavily depends on your appβs requirements. It’s more like a design approach that lets you focus on what really matters to your end user: a robust app with a great user experience.
“How to create natural gestures and animations onΒ iOS”
Written by Nathan at Weird Swift!
GitHub – nathangitter/fluid-interfaces: Natural gestures and animations inspired by Apple’s WWDC18 talk “Designing Fluid Interfaces”
β Read on github.com/nathangitter/fluid-interfaces
Inspired by Apple’s WWDC18 presentation “Designing Fluid Interfaces”, we will build fluid iOS gestures and animations in Swift, and learn the design theory behind each interface.
β Read on medium.com/@nathangitter/building-fluid-interfaces-ios-swift-9732bb934bf5